After this glitch was applied to any% mainly thanks to MrCheeze's work, I made a TAS of it which ended up with a time of 6:54.27. This glitch enables us to achieve Arbitrary Code Execution, or ACE for short, to warp straight to the credits. ![]() This route remained the same for years until a new major glitch has been found: the Stale Reference Manipulation glitch, or SRM for short. Since the last official submission on this website, the Get Item Manipulation glitch was found in 2015, which saved a little more than a minute according to this unofficial TAS, but was not possible to do on Nintendo 64 under normal circumstances and required the usage of Rice video plugin to work on emulator. ![]() ![]() We all thought Ganondoor would remain the fastest way to beat the game.
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